warframe impact to slash

(I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). So here it is, my suggestion to address IPS. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Trading Tax sooner or later, Slash will be nerffed againor become useless against enemies. +30% Impact Slash as a base element is good against bare health. Learn everything about Warframe's Ash. A +10% impact would do an additional 10 impact. Option 2: Secondary stat increaseonthe IPS mods. Rarity Im sorry for the long post, im just trying to reply to everyone without double posting . Fixed armor would actually be an indirect nerf to Slash as well as a buff to everything else. Request. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? Manage all your favorite fandoms in one place! Piercing Hit: +90% Puncture, +0.9 Punch-through Its damage modifiers make it solid for Corpus enemies, although this element seriously struggles against armored and Infested enemy types. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Sourced from official drop table repository. ), You need to be a member in order to leave a comment. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Unable to move or attack for 3 seconds. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Corrosive is created by combining Toxin and Electricity. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. . Shattering Impact takes effect on every melee hit from weapons with any Impact damage. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Only use this on a status primer. By That was what I was looking for. Each proc has its own value. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Close. Shattering Impact is a melee mod that permanently reduces an enemy's base armor by 1 per rank upon dealing Impact damage with a melee weapon. Browse our network 9 . Vendor Sources Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. All trademarks are property of their respective owners in the US and other countries. so, what does everyone think of this idea?, some constructive feedback would be nice. Covering the hottest movie and TV topics that fans want. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Despite the nerf to scaling, a fundamental problem remains. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Toxin is also a solid choice for fighting unarmored Grineer. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. its the same reason you take toxin now (used to be gas/slash) for corpus. All stack counters should be rolling counters, e.g. Slash only shows its mettle when armor levels get high and that doesn't take very long. General Information Base Capacity Cost So the damage of a weapon can in a sense over ride the base status of the weapon. 6 . this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Some Nyx players will use Radiation to ramp up a target's damage before casting Mind Control, substantially increasing the target's damage output for the ability's duration. If you're a new player, we recommend Corrosive and Heat. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. ok, and from your experience, when does a corrosive build become useless? Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. (~6x Neutral). Melee units are unaffected by Blast's status effect. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Yet, anything someone says thatregards nerffing that power, isrejected by the community. IPS: +50% what is wrong with players taking a primary,secondary or melee to deal with different enemies? why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. How to leave a lasting impression on the enemy. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. These elements typically come with more potent damage modifiers and status effects. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. Let's go over how they work. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Update 11.0 (2013-11-20) https://www.warframe.com/droptables 1. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Caps at 75% armor reduction at x10 stacks. Combined Element:+75%, Some ideas for the Bronze IPS mods: 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Update 11: A new damage system was introduced along with new mods. Slash tiberon Grants a high burst of damage on certain enemies. (Half the damage of Puncture). And impact as a base element is good against shields. There are 15 unique damage types in Warframe, each providing a unique effect and damage multipliers versus certain enemy types. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Toxin ignores Shields and doesn't get the same praise that Slash gets. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. pretty basic question, I recently came across a guy in a mission that managed to 1 shot acolytes without armor stripping and he used a contagion but I cannot seem to replicate that I tried no strip with corrosive I used viral and stripped I even used eclipse arcane fury and void strike and somehow the damage does a measly 70k with a heavy attack and takes 5 to kill an acolyte but several . Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. All rights reserved. Enemies will get tankier just by scaling health. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Its status effect, while powerful on paper, deals insignificant damage on its own. Viral/Bleed remains as the best answer to armor besides Warframe abilities. at that point you might aswell got for a Heat nukor if what you want is damage. Duviri isn't just another open world - it's an entirely new way to experience Warframe. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? Valve Corporation. Common Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. If you're doing a long survival run, then there are certain requirements. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. Stacks to 325% increased damage at x10 stacks. Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. In general, Viral is the strongest damage type. which is why in my suggestion, there would be effectsthat bypasses armour and shields. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. Edit Preferences With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. 1/6 the damage it used to deal, but Bleed remains the same at 35. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. That is very important. Impact = Shred status reduces armour/shield/health (4sec duration), Puncture = Pierce status chance to bypass armour and shields (4sec duration), Slash = Hack status deals more damage(4sec duration) (does not bypass armour or shields), The reason for this, is to make it a contender for the other 2, and the reason it seems low is because it has infinite stacks (only based onduration and your attack speed). Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Charles Burgar is an expert on all things tech and gaming. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Now. You can't use it against Infested or mechanical enemies. 1 . Impact: Impact Damage is one of the three physical damage types. Impact - The staggering physical damage type. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage.

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warframe impact to slash